Litteratur
- Anderson, Chris: The Long Tail. How Endless Choice Is Creating Unlimited Demands, 2006, rev. 2009
- Anderson, Chris: Free: How Today’s Smartest Businesses Profit by Giving Something for Nothing, 2009
- Benkler, Yochai: The Penguin and the Leviathan: The Triumph of Cooperation Over Self-Interest, 2011
- Botsman, Rachel & Rogers, Roo: What’s Mine is Yours (2010)
- Boyle, Mark: The Moneyless Manifesto (2012)
- Davenport, Thomas H. & Beck, John C.: The Attention Economy. Understanding the New Currency of Business, 2001
- Godin, Seth: Unleashing the Ideavirus, 2000
- Howe, Jeff: Crowdsourcing. Why the Power of the Crowd is Driving the Future of Business, 2006
- Lathrop, Daniel & Ruma, Laurel: “Open Government: Collaboration. Transparancy, and Participation in Practice”, 2010
- Meier, Patrick: Digital Humanitarians: How Big Data Is Changing the Face of Humanitarian Response, 2015
- Newsom, Gavin: “Citizenville: How to Take the Town Square Digital and Reinvent Government”, 2013
- Pariser, Eli: The Filter Bubble. How the New Personalized Web Is Changing What We Read and How We Think, 2011
- Pine II, Joseph & Gilmore, James H.: The Experience Economy. Work Is Theatre & Business a Stage, 1999
- Shirky, Clay: Here Comes Everybody: The Power of Organizing Without Organizing, 2008
- Shirky, Clay: Cognitive Surplus: Creativity and Generosity in a Connected Age, 2010
- Surowiecki, James: The Wisdom of Crowds, 2004
- Tapscott, Don: Growing Up Digital. Rise of the Net Generation, 1998
- Tapscott, Don: Grown Up Digital. How the Net Generation Is Changing Your World, 2008
- Tapscott, Don & Williams, Anthony D.: Wikinomics. How Mass Collaboration Changes Everything, 2006
- Tapscott, Don & Williams, Anthony D.: Macrowikinomics. Rebooting Businness and the World, 2010
- Tapscott, Don & Williams, Anthony. D.: Radical Openness, 2012
Artikler og rapporter
- Anderson, Chris: “The Long Tail”, Wired, 2004
- Berlingske: “Vi er vilde med iværksættere – men vil ikke selv være det”, 2012
- Botsman, Rachel: “Welcome to the new reputation economy”, Wired Magazine, 2012
- Chapell, Brian: “2012 Social Network Analysis Report – Demographic_Geographic and Search Data Revealed”, Ignite 2012
- CNet: “Mapping a revolution with “mashups”, 2005
- Computerworld: “Populær Google-tjeneste lukker: Her er alternativerne”, 2013
- Designmodo: “20 Free Wireframe and Mockup Applications”, 2012
- Deterding, Sebastian m.fl.: “From Game Design Elements to Gamefullness: Defining “Gamification””, 2009
- Digital Marketing Ramblings: “How Many People Use the Top Social Media, Apps & Services?”, 2013
- Digitaliser.dk: “Hvem bruger sociale medier”, 2012
- Dit Selskab: “Guide: Hvad er et Iværksætterselskab”
- Educational Technology and Mobile Learning: “14 Technology Concepts Every Teacher Should Know About”
- Erhvervs- og Vækstministeriet: “Crowdfunding i Danmark”, 2015
- Forbes: “Top 10 Benefits Of Crowdfunding”, 2012
- Friedman, Thomas L.: “Welcome to the “Sharing Economy”, 2013
- GovLab: “City of São Paulo: Agents of Open Government”, 2016
- GovLoop: “The GovLoop Guide. The Social Media Experiment in Government”, 2013
- GovLoop: “Top 10 Social Media Tools to Determine Your Return on Investment”, 2013
- Guardian, The: “Crowdsourcing”
- Guardian, The: “Crowdfunding offers alternative to traditional investments”, 2013
- Hermosila, Maria & Noveck, Beth Simone: “What Citizens Can Teach Civil Servants About Open Government”, 2015
- Howe, Jeff: “The Rise of Crowdsourcing”, 2006
- Hunicke, Robin m.fl.: “MDA: A Formal Approach to Game Design and Game Research”
- Hvass, Anna Emilie & Møller, Steffen Thybo: “Kommentar: Social innovation tilbyder nye løsninger på Danmarks udfordringer”, Ræson, 2011
- Ideasspotter: “75 Startup Tools And Apps”, 2013
- Ignite: “2012 Social Network Analysis Report_Demographic_Geographic and Search Data Revealed”, 2012
- Mandag Morgen: “Guide to Sustainia”, 2011
- Mandag Morgen: “Sustainia 100″, 2012
- Mandag Morgen: “Den aktive borger”, 2012
- Mandag Morgen: “Big Data er en ny tids råstof”, 2013
- Mandag Morgen: “Intelligence: Big Data. Fremtidens digitale råstof”, 2013
- Mandag Morgen: “Mød velfærdens digitale ildsjæle”, 2013
- Mashable: “8 Resources to Help Build Your Website”, 2013
- Mashable: “Top 12 Online Fundraising Platforms for Donors & Non-Profits”
- NCVO, Institute for Volunteering Research: “The value of giving a little time. Understanding the potential of micro-volunteering”, 2013
- New American Foundation: “Hear Us Now? A California Survey of Digital Technology’s Role in Civic Engagement and Local Government”, 2011
- O’Reilly, Tim: “What Is Web 2.0″, Oreilly.com, 2002
- Rasmussen, Annegrethe: “Guide til netgeneration”, Information 2009
- P2P Foundation: “Crowdfunding”
- Participatory Budgeting Project: “Where has it worked?”
- Politiken.dk: “Hele historien om World Wide Web”, 2013
- Random Bits: “Some user generated databases”
- TED Blog: “100 Websites You Should Know and Use (updated!)”, 2013
- Theory & Practice: “Start-up tips fra Kelly og Gartner, entreprenørernes grand old men”, 2011
- TIME: “You – Yes, You – Are TIME’s Person of the Year”, 2006
- University of California, Berkeley: “What is Open Innovation?
- Wikipedia: “Application programming interface”
- Wikipedia: “Wiki”
- Wired: “Cognitive Surplus: The Great Spare-Time Revolution”, 2013
Videoer
- Chou, Yu-kai: “The Beginner’s Guide to Gamification (1 of 90)”, 2012
- Code.org: “What most schools don’t teach”, 2013
- Commoncraft.org: “Wikis in Plain English”, 2007
- Howe, Jeff: “Crowdsourcing”, 2008
- Johnson, Steven: “Where Good Ideas Come From”, 2010
- Kauffman Sketchbook: “Where do Entrepreneurs Get Their Money?”
- McGonigal, Jane: “Spillet der kan give dig 10 års ekstra liv”, 2012
- McGonigal, Jane: “Gaming can make a better world”, 2010
- Mind Lab: “Innovationsguiden”
- O’Reilly Media: “Gov 2.0 Summit 2010″
- Schell, Jesse: “When games invade real life”
- Tapscott, Don: “Connecting to solve Global Problems diffently”, DLD13
- Tapscott, Don: “From Crowdsourcing to Kony 2012: Macrowikinomics: New Solutions for a Connected Planet”, 2012
- Shirky, Clay: “How the Internet will (one day) transform government”, 2012
Hjemmesider
- AlliedCrowds
- Classroom 2.0 Book
- Copenhagen School of Entrepreneurship
- Creative Commons
- Crowdfunding, Skat.dk
- Crowdsourcing.org
- Daily Crowdsource
- Danish Crowdfunding Association
- Danish Crowdsourcing Association
- Dansic
- e-Estonia
- Engaging Cities
- Fundraising til kreative & sociale projekter
- Gamify For the Win
- GCO
- Gift Economy
- Listly: Danske iværksætter-firmaer inden for it og web
- Open Innovation Community
- Open Source Initiative
- OpenInnovation.eu
- Personal Democracy Media
- Social+
- Start Op Magasinet
- Start Vækst
Blogs m.v.
- Anthony D. Williams’ blog
- Chris Anderson’s blog
- Creature: “Den Sociale Kabale – Et Spil omkring Social Innovation og Forretningsudvikling”
- Don Tapscott’s app
- Don Tapscott’s blog
- Grown Up Digital
- Growing Up Digital
- Macrowikinomics.com
- Seth Godin’s blog
- The Filter Bubble
- Venture Hacks
- Wikinomics.com
- Webby Wards, Winners 2013
- Yu-kai Chou & Gamification
- 99u